Employment as a Technical Artist/Character TD at a studio that believes in the highest quality of work and that challenges my technical and artistic skills.
Technical Qualifications
Software: Maya, Photoshop, Body Paint, Vicon IQ, 3DS Max, Motion Builder, After FX Speed Tree, ZBrush, Torque Constructor, Flash, Perforce, Linux, TINA.
Game Engines: Unreal Engine, Torque Engine, Hero Engine, Worlds Engine, Unity Engine
Skills: Rigging, Animation, 3D Modeling, Texture & Lighting, Mel Scripting, XML, Python, Compositing, HLSL Shader Authoring, Rendering.
Employment
Bigpoint Inc, San Francisco, CA March 2011-Present
Sr. Technical Artist (Maya, Photoshop, Unity Engine)
Scripting: Mel, Python, C#.
Character Rigging.
Animation, Rigging and Unity Tools.
Heartwood Studios, San Mateo, CA November 2010-Present
Senior 3DArtist/Animator (Maya, 3DS Max, Photoshop, Unity Engine)
Modeling, Texturing, Rigging, Animation, Custom Tools Creation.
ImageMovers Digital, Novato, CA June 2010-December 2010
Resource TA (Maya, Photoshop, TINA, Linux)
Actively monitor and manage the render farm, balancing production priorities to keep it running at maximum capacity.
Assist artists with render job submissions and problems; being proactive and ready to suggest effective solutions.
Maintain rendering priorities and resource allocation.
Writing tools and utilities to assist with Production Engineering development projects.
Working hand-in-hand with Production Engineering and R&D to maintain and improve the render farm pipeline and toolset.
Frozen Giant, San Francisco, CA March 2010-May2010
3DArtist/Animator (Maya, Unity Engine)
Modeling, Rigging, and Animation for IPhone game “ Rednecks VS Zombies" and “unannounced title.”
EnVie Interactive, Walnut Creek, CA Aug2009-April2010
Technical Artist (Maya, 3DS Max, Photoshop, Big Worlds Engine)
Oversee All Rigging, Character, and Technical Art Implementation, “ VIE - www.viethegame.com”
Streamline character creation pipeline.
Misc. Mel and Max scripting.
Shader Authoring
Mindfuse Games, Berkeley, CA Oct2007-July2009
Lead Technical Artist (Maya, 3DS Max, Photoshop, Facegen, Hero Engine)
Oversee All Rigging, Animation, Technical Art Implementation, “ Gatheryn MMO".
Coordinate processes between programming and art.
Misc. Mel, Max, and Hero scripting.
Cinematico, San Francisco, CA June2008-Oct2008
Character Setup Artist/CG Artist (3DS Max, Photoshop, Facegen)
Character Setup/Rigging for Adult Swim CG series “Xavier, Renegade Angel season 2”.
Misc. Modeling and texturing.
Cinematico, San Francisco, CA Aug2007-Nov2007
Character Setup Artist/CG Artist (3DS Max, Photoshop, Facegen)
Character Setup/Rigging for Adult Swim CG series “Xavier, Renegade Angel season 1”.
Misc. Modeling and texturing.
Visual FX
Xzault Media Group, San Leandro, CA Oct2006-Aug2007
Character TD/Animator (Maya, Photoshop)
Rigging of all characters for “The Xplorers” Feature Trailer (Featured in June 07 Animation Magazine.)
Oversee shots being completed, as well as animating shots.
Lighting and compositing of all scenes.
Camera Setup, Render layer setup, and rendering of all shots.
Guidepost Productions, Emeryville, CA 2005-2006
3D Artist (Maya, Photoshop)
Generalist.
Education
Ex’pression College for Digital Arts, Emeryville, CA Oct. 2006
Bachelor of Applied Science, Animation & Visual Effects
Resume Download