Joey Miller - Technical Artist/Character TD

Resume

Objective                                                                                                

Employment as a Technical Artist/Character TD at a studio that believes in the highest quality of work and that challenges my technical and artistic skills.

Technical Qualifications                                                                

Software: Maya, Photoshop, Body Paint, Vicon IQ, 3DS Max, Motion Builder, After FX Speed Tree, ZBrush, Torque Constructor, Flash, Perforce, Linux, TINA.

Game Engines: Unreal Engine, Torque Engine, Hero Engine, Worlds Engine, Unity Engine

Skills: Rigging, Animation, 3D Modeling, Texture & Lighting, Mel Scripting, XML, Python, Compositing, HLSL Shader Authoring, Rendering.

Employment                                                                                         

Bigpoint Inc, San Francisco, CA                               March 2011-Present

Sr. Technical Artist (Maya, Photoshop, Unity Engine)

  • Scripting: Mel, Python, C#.

  • Character Rigging.

  • Animation, Rigging and Unity Tools.

  • Character Pipeline.
  • Writing/Optimizing Shaders.

Heartwood Studios, San Mateo, CA                            November 2010-Present

Senior 3DArtist/Animator (Maya, 3DS Max, Photoshop, Unity Engine)

  • Modeling, Texturing, Rigging, Animation, Custom Tools Creation.

ImageMovers Digital, Novato, CA                               June 2010-December 2010

Resource TA (Maya, Photoshop, TINA, Linux)

  • Actively monitor and manage the render farm, balancing production priorities to keep it running at maximum capacity.

  • Assist artists with render job submissions and problems; being proactive and ready to suggest effective solutions.

  • Maintain rendering priorities and resource allocation.

  • Writing tools and utilities to assist with Production Engineering development projects.

  • Working hand-in-hand with Production Engineering and R&D to maintain and improve the render farm pipeline and toolset.

Frozen Giant, San Francisco, CA                                            March 2010-May2010

3DArtist/Animator (Maya, Unity Engine)

  • Modeling, Rigging, and Animation for IPhone game “ Rednecks VS Zombies" and “unannounced title.”

EnVie Interactive, Walnut Creek, CA                                      Aug2009-April2010

Technical Artist (Maya, 3DS Max, Photoshop, Big Worlds Engine)

  • Oversee All Rigging, Character, and Technical Art Implementation, “ VIE - www.viethegame.com

  • Streamline character creation pipeline.

  • Misc. Mel and Max scripting.

  • Shader Authoring

Mindfuse Games, Berkeley, CA                                                     Oct2007-July2009

Lead Technical Artist (Maya, 3DS Max, Photoshop, Facegen, Hero Engine)

  • Oversee All Rigging, Animation, Technical Art Implementation, “ Gatheryn MMO".

  • Coordinate processes between programming and art.

  • Misc. Mel, Max, and Hero scripting.

Cinematico, San Francisco, CA                                                     June2008-Oct2008

Character Setup Artist/CG Artist (3DS Max, Photoshop, Facegen)

  • Character Setup/Rigging for Adult Swim CG series “Xavier, Renegade Angel season 2”.

  • Misc. Modeling and texturing.

Cinematico, San Francisco, CA                                                     Aug2007-Nov2007

Character Setup Artist/CG Artist (3DS Max, Photoshop, Facegen)

  • Character Setup/Rigging for Adult Swim CG series “Xavier, Renegade Angel season 1”.

  • Misc. Modeling and texturing.

  • Visual FX

Xzault Media Group, San Leandro, CA                                      Oct2006-Aug2007

Character TD/Animator (Maya, Photoshop)

  • Rigging of all characters for “The Xplorers” Feature Trailer (Featured in June 07 Animation Magazine.)

  • Oversee shots being completed, as well as animating shots.

  • Lighting and compositing of all scenes.

  • Camera Setup, Render layer setup, and rendering of all shots.

Guidepost Productions, Emeryville, CA                                                  2005-2006

3D Artist  (Maya, Photoshop)

  • Generalist.

Education                                                                                              

Ex’pression College for Digital Arts, Emeryville, CA                          Oct. 2006

Bachelor of Applied Science, Animation & Visual Effects


Resume Download                                                                           


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